W/S - move closer or farther

A/D - rotate

Space - Speedup

Please try out the different guns, and, if possible, comment on some of the following:

Movement- Most important: How intuitive is the movement. Also: How smooth/easy to control is it? Any improvements or tweaks?

Graphics: How do they look? (Only the lazer is fully complete)

Current Attack: How hard is it to dodge, any suggestions for new attacks?

Updated 1 day ago
Published 21 days ago
StatusIn development
PlatformsHTML5
AuthorAssortedFrogs
Made withGodot

Comments

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Hey pretty cool! some suggestions just from a personal standpoint because it really varies from player to player, it's fairly smooth but can take time to get used to the mobility. It'd be much more interesting if you could switch the orbiting motion to the opposite direction at times using a key or something if possible. The boss attacks can be too easy to dodge as the speed up is too versatile against the boss' attacks. As a player, I'd like a challenge with harder attacks to dodge and good abilities but not too good that makes the game too simple and easy. Overall, really great concept and I like the weapon system of turning. Also, the earth could use a lot more interesting attacks and variations, even boss stages would be nice similar to Elden ring or Hollow knight, adding variations certainly piques entertainment in Boss fights. The God home idea was also pretty interesting or something similar unless it's too much work to add a God home like system. Or, scratching out what I said earlier completely have the boss have difficulty modes or as the fight becomes intense or the boss reaches a certain hp, the fire rate of the boss increases and attacks gets faster. Overall, such a cool concept and interesting playstyle great job!